Field Reports – Prepare to Die in Medieval Japan

Field Reports – Prepare to Die in Medieval Japan

July 16, 2018

Ninjas! Lore! Resurrection! Excitement! Dark Souls is my favourite game of all time. ALL time. I know every square inch of the game by heart and I’ve done everything that’s possible in the game (twice) like challenge/speed runs, pvp, and coop. I’ve dragged friends into this hellhole of despair, and I’m only partially sorry for … Read More

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Field Reports #37: Herald

Field Reports #37: Herald

June 21, 2018 What better news to kick off our new-fangled Field Reports with than news about Herald, the Dutch game about colonialism and identity in the 18th century. Roy van der Schilden of Wispfire talked about the development of Herald during our Interactive Pasts Conference in 2016, and the second part of the game is now available [...] Read More
Hear ye hear ye! Field Reports new and improved!

Hear ye hear ye! Field Reports new and improved!

June 20, 2018 Oh hello! It's been a while, hasn't it? So apparently writing a Field Reports every two weeks AND combining work and other activities is sliiiiightly too much to handle. I got behind on writing the Field Report, then more and more articles piled on, then something came up, then another thing, and before you know [...] Read More
Field Reports – A New Direction

Field Reports – A New Direction

April 1, 2018 I've had the pleasure to report on a wide variety of topics about video games, archaeology, and video games for the past 1,5 years. News about the newest Assassin's Creed, interesting discussions concerning violence and video games, the representation of colonialism in strategy games: you name it, and I've written about it. But it's time [...] Read More
Field Reports #35 – Writing Stories And History

Field Reports #35 – Writing Stories And History

March 5, 2018 As if writing interesting and captivating stuff isn’t hard enough, someone had to go and invent video games. The once intimate bond between a writer and their editor has been forcefully disrupted by the need to cooperate with graphics, gameplay, and audio. No longer is the writer free to do as they wish, but they’re [...] Read More