Field Reports #37: Herald

Field Reports #37: Herald

June 21, 2018By Bram van den HoutField Reports What better news to kick off our new-fangled Field Reports with than news about Herald, the Dutch game about colonialism and identity in the 18th century. Roy van der Schilden of Wispfire talked about the development of Herald during our Interactive Pasts Conference in 2016, and the second part of the game is now available [...]
Hear ye hear ye! Field Reports new and improved!

Hear ye hear ye! Field Reports new and improved!

June 20, 2018By Bram van den HoutField Reports Oh hello! It's been a while, hasn't it? So apparently writing a Field Reports every two weeks AND combining work and other activities is sliiiiightly too much to handle. I got behind on writing the Field Report, then more and more articles piled on, then something came up, then another thing, and before you know [...]
Field Reports – A New Direction

Field Reports – A New Direction

April 1, 2018By Bram van den HoutField Reports I've had the pleasure to report on a wide variety of topics about video games, archaeology, and video games for the past 1,5 years. News about the newest Assassin's Creed, interesting discussions concerning violence and video games, the representation of colonialism in strategy games: you name it, and I've written about it. But it's time [...]
Interactive Pasts Hype! New conference, new website!

Interactive Pasts Hype! New conference, new website!

March 12, 2018By YmirBlog Posts Hype: when a person is excited about something, or the prospect of something. And boy, are we hyped! Not only are we organizing a new Interactive Pasts Conference, but we are launching it on our new shiny website! Papers Please The time has come! The Call for Contributions for The Interactive Pasts Conference 2 is now up [...]
Field Reports #35 – Writing Stories And History

Field Reports #35 – Writing Stories And History

March 5, 2018By Bram van den HoutField Reports As if writing interesting and captivating stuff isn’t hard enough, someone had to go and invent video games. The once intimate bond between a writer and their editor has been forcefully disrupted by the need to cooperate with graphics, gameplay, and audio. No longer is the writer free to do as they wish, but they’re [...]
Games We Dig – Skyrim

Games We Dig – Skyrim

July 7, 2017By Dr. RandomBlog Posts, Games We Dig, Kickstarter Skyrim.... It seems ages ago that Bethesda published the last entry in its epic Elder Scrolls Series. I played the game quite a lot when it first came out, but then a PhD thesis had to happen and I never revisited its cold mountains, barren shores, and Viking-boutique towns. Since then, many E3s have come and gone [...]
Games We Dig — Kingdom

Games We Dig — Kingdom

November 3, 2016By Dr. RandomGames We Dig A little while ago VALUE did a stream on the Post-Apocalypse. We discussed its mechanisms, historicity and representation in Fallout 4, a big-budget game that takes place after the collapse of American society. I do not think Fallout 4 is a particularly good game about apocalypse. Kingdom is. — By Doc Random In Kingdom you [...]
Games We Dig — Fragments of Him

Games We Dig — Fragments of Him

May 19, 2016By Dr. RandomGames We Dig Fragments of Him is a game about dealing with loss. The loss of a friend, lover, or family member and how this impacts those who took part in his or her life. It is also a game about how we are all part of an assemblage of persons and things that pattern and punctuate our daily [...]
Games We Dig – Firewatch

Games We Dig – Firewatch

February 18, 2016By Dr. RandomGames We Dig Firewatch is one of those games. One of those that digs into my sense and sensibilities from the get-go and doesn’t let go. It blends its entrapping story and very human characters with an environment and gameplay mechanics that speak to a deep understanding of how humans experience landscapes. I almost suspect the developers have been paying [...]