Field Reports #35 – Writing Stories And History

Field Reports #35 – Writing Stories And History

March 5, 2018By Bram van den HoutField Reports As if writing interesting and captivating stuff isn’t hard enough, someone had to go and invent video games. The once intimate bond between a writer and their editor has been forcefully disrupted by the need to cooperate with graphics, gameplay, and audio. No longer is the writer free to do as they wish, but they’re [...]
Games We Dig – Skyrim

Games We Dig – Skyrim

July 7, 2017By Dr. RandomBlog Posts, Games We Dig, Kickstarter Skyrim.... It seems ages ago that Bethesda published the last entry in its epic Elder Scrolls Series. I played the game quite a lot when it first came out, but then a PhD thesis had to happen and I never revisited its cold mountains, barren shores, and Viking-boutique towns. Since then, many E3s have come and gone [...]
Games We Dig — Kingdom

Games We Dig — Kingdom

November 3, 2016By Dr. RandomGames We Dig A little while ago VALUE did a stream on the Post-Apocalypse. We discussed its mechanisms, historicity and representation in Fallout 4, a big-budget game that takes place after the collapse of American society. I do not think Fallout 4 is a particularly good game about apocalypse. Kingdom is. — By Doc Random In Kingdom you [...]
Games We Dig — Fragments of Him

Games We Dig — Fragments of Him

May 19, 2016By Dr. RandomGames We Dig Fragments of Him is a game about dealing with loss. The loss of a friend, lover, or family member and how this impacts those who took part in his or her life. It is also a game about how we are all part of an assemblage of persons and things that pattern and punctuate our daily [...]
Games We Dig – Firewatch

Games We Dig – Firewatch

February 18, 2016By Dr. RandomGames We Dig Firewatch is one of those games. One of those that digs into my sense and sensibilities from the get-go and doesn’t let go. It blends its entrapping story and very human characters with an environment and gameplay mechanics that speak to a deep understanding of how humans experience landscapes. I almost suspect the developers have been paying [...]