TIPC2 is coming on 8, 9 and 10 October!

The Interactive Pasts Conference is a creative space for surprising meetings between people and ideas, centered around video games and the past. We welcome researchers, game developers, scholars, students, gamers, artists and everyone who is curious to learn more about heritage, history, video games and the interactive past! What can games teach us about the past? In what ways can video games be treated as cultural heritage? What do video games have to offer for historical and archaeological research? The conference will feature all manner of seriously playful answers to these questions and more!

Want to be part of TIPC2?

Conference attendance (including coffee, lunch, and two social events) is free! As the maximum number of participants is fixed, we do ask you to register via Eventbrite.

Deadline for registrations: 24 September 2018

Did you register already but sadly will not be able to join us? Please share the TIPC2 love, and cancel your registration to free up tickets for others.


We have a great programme with speakers from all across the globe working in the creative industry and academia. TIPC2 will run for three consecutive days (2 days of talks, followed up by one day of workshops) and includes social events on Monday and Tuesday after the talks. Check back soon for abstracts.

08:30 Arrival and Registration
09:30 Intro by VALUE and Institute for Sound and Vision
09:50 Keynote (TBA)
10:30 The Legacy Hub Archaeological Project in No Man's Sky: Final Report A. Reinhard (University of York)
11:00 Break
Session 1 Game Design
11:30 The American Story: A Look at US History in Where the Water Tastes Like Wine J. Nordhagen (Dim Bulb Games)
11:50 Personal and Social Recent History in Fragments of Him M. Haggis-Burridge (NHTV)
12:10 Localising Runeterra P. Pantazis (Riot Games)
12:30 Raising History and Archaeology Interest through Videogames G. Garbo (Universitŕ di Padova)
12:50 Discussion
13:00 Lunch
Session 2 Players as Scholars
14:00 The Adventuring Anthropologist: Notes from a Study of World-Building in Skyrim J. Majewski (Bond University)
14:20 Fork in the Road: Consuming Video Game Catrographies F. Smith Nicholls (Independent)
14:40 To Fell a Digital Tree: Perceiving History and Environment in First-Person Survival Games G.L. Vlachos (European University Institute)
15:00 Interpreting the Fictional Past: How Fans of the Elder Scrolls Games Deal with "The Battle of Red Mountain" D. Jansen (Utrecht University)
15:20 Discussion
15:30 Break
Session 3 Learning through Games
16:00 Learning by Gaming: The image of history in games and its potential for teaching history P. Jahnke (Universität Greifswald)
16:20 Gaming the past: Video Games and Historical Literacy in the College Classroom J. Lawler & S. Smith (California State University)
16:40 Learning to Preserve the Past: Game-based Cultural Property Protection Training K. Himmer (Articulated Python)
17:00 World, Rules, and Play: Digital Games and Researching the Medieval World R. Houghton (University of Winchester)
17:20 Discussion
17:30 Social Event TIPC at the Institute for Sound and Vision
08:30 Arrival and Registration
Session 4 Creating Diverse and Inclusive Pasts
09:30 Mi Rasna: Enhancing historical and cultural heritage of central Italy while playing like an Etruscan S. Mariotti (Independent) and M. Amoroso (Entertainment Game Apps)
09:50 Tradigital Intergenerational Narratives: First Nations Games as Living Archives B. Ridgeway (RMIT University)
10:10 Inclusive Gaming at the Museum: Can App Games Help Us with Becoming a more Inclusive Place for Visually Impaired Visitors? A. Riethus (Stiftung Neanderthal Museum)
10:30 Their Memory: Exploring Veteran's Voices, Virtual Reality and Collective Memory I. Donald & E. Houghton
10:50 Discussion
11:00 Break
Session 5 Play with the Past
11:30 Playing (Dutch) Game History: Designing Games with Historical Datasets R. Glas, D. Jansen, B. de Lint, A. Moss, A. di Pastena, J. van Vught and S. Werning (Utrecht University)
11:50 Artificial Anasazi: Applying immersive game design and storytelling to an agent-based model in archaeology A. Angourakis (University of Barcelona) and S. Graham (Carleton University)
12:10 Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary Schools J. Hiriart (University of Salford)
12:30 The Desolation of Vixens J. Aycock & H. Kroepfl (University of Calgary)
12:50 Disccussion
13:00 Lunch
Session 6 Playing with Representations
14:00 Video Games for the Palaeolithic: A Case Study of Echo: The Secrets of the Lost Cavern J. Majewski (Bond University) & B. Bielinska-Majewska (District Museum Toru?)
14:20 Ancient Greece and Rome in Fighting Videogames D. Lowe (University of Kent)
14:40 Fiction Dressed in Facts: The Reception of Assassin's Creed: Origins Narrative M. Low (Methodist College Kuala Lumpur)
15:00 Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and ROM Hacking Super Mario Bros. A. Bird (UC Davis)
15:20 Discussion
15:30 Break
Session 7 Game Collections
16:00 The International Game Collection: What for? W. Bergmeyer (Stiftung Digitale Spielekultur)
16:20 Historical Games in GLAMs and Playing Them Today J. Garvin (Independent)
16:40 Discussion
16:50 Pitches Various
17:30 End
Travel to Amsterdam Center
18:30 Social Event TIPC at the Y.Create Culture Arcade


TIPC2 will be held in Theater 1 at the Netherlands Institute for Sound and Vision. The Institute for Sound and Vision is located on the Media Parkboulevard 1, 1217 WE Hilversum. If you’re wondering, that’s basically right next to Amsterdam (and if you’re still wondering… yes, almost everything in the Netherlands is right next to Amsterdam, but this is especially close).
See below for more info on the venue for the conference and social events.

Pitch the past

As part of the conference, we will be organizing a Pitch the Past session where researchers of the past can pitch a favorite time-period, site, or something else that they’ve always thought could make a brilliant game.

Have a great past to pitch? Contact us at info@value-foundation.org to check if we still have room for more pitches.

Venue, hotel suggestions, and other conference information

Check back here soon!

Curious what this is all about?

TIPC2 is a follow-up the original Interactive Pasts Conference held in April 2016. Want to see how much fun we had there? Here, you can find the YouTube playlist of all the presentations. Or read the open-access publication The Interactive Past (2017), with chapters by TIPC presenters.

Organizing partners

The Interactive Pasts Conference 2 is organized by the VALUE foundation together with the Netherlands Institute for Sound and Vision.