TIPC2 happened on 8, 9 and 10 October, 2018
The Interactive Pasts Conference is a creative space for surprising meetings between people and ideas, centered around video games and the past. We welcome researchers, game developers, scholars, students, gamers, artists and everyone who is curious to learn more about heritage, history, video games and the interactive past! What can games teach us about the past? In what ways can video games be treated as cultural heritage? What do video games have to offer for historical and archaeological research? The conference will feature all manner of seriously playful answers to these questions and more!
We had a great programme with speakers from all across the globe working in the creative industry and academia. Check the links in the programme below to read the abstracts of the talks that were presented.
|08:30||Arrival and Registration|
|Session 4||Creating Diverse and Inclusive Pasts|
|09:30||Mi Rasna: Enhancing historical and cultural heritage of central Italy while playing like an Etruscan||S. Mariotti (Independent) and M. Amoroso (Entertainment Game Apps)|
|09:50||Tradigital Intergenerational Narratives: First Nations Games as Living Archives||B. Ridgeway (RMIT University)|
|10:10||Inclusive Gaming at the Museum: Can App Games Help Us with Becoming a more Inclusive Place for Visually Impaired Visitors?||A. Riethus (Stiftung Neanderthal Museum)|
|10:30||Their Memory: Exploring Veteran's Voices, Virtual Reality and Collective Memory||I. Donald & E. Houghton|
|Session 5||Play with the Past|
|11:30||Playing (Dutch) Game History: Designing Games with Historical Datasets||R. Glas, D. Jansen, B. de Lint, A. Moss, A. di Pastena, J. van Vught and S. Werning (Utrecht University)|
|11:50||Artificial Anasazi: Applying immersive game design and storytelling to an agent-based model in archaeology||A. Angourakis (University of Barcelona) and S. Graham (Carleton University)|
|12:10||Life Was Really Hard! Designing and Using Digital Games to Explore Medieval Life in Primary Schools||J. Hiriart (University of Salford)|
|12:30||The Desolation of Vixens||J. Aycock & H. Kroepfl (University of Calgary)|
|Session 6||Playing with Representations|
|14:00||Video Games for the Palaeolithic: A Case Study of Echo: The Secrets of the Lost Cavern||J. Majewski (Bond University) & B. Bielinska-Majewska (District Museum Toru?)|
|14:20||Ancient Greece and Rome in Fighting Videogames||D. Lowe (University of Kent)|
|14:40||Fiction Dressed in Facts: The Reception of Assassin's Creed: Origins Narrative||M. Low (Methodist College Kuala Lumpur)|
|15:00||Synthetic Spaces and Indigenous Identity: Decolonizing Video Games and ROM Hacking Super Mario Bros.||A. Bird (UC Davis)|
|Session 7||Game Collections|
|16:00||The International Game Collection: What for?||W. Bergmeyer (Stiftung Digitale Spielekultur)|
|16:20||Historical Games in GLAMs and Playing Them Today||J. Garvin (Independent)|
|Travel to Amsterdam Center|
|18:30||Social Event||TIPC at the Y.Create Culture Arcade|
TIPC2 has been held in Theater 1 at the Netherlands Institute for Sound and Vision. The Institute for Sound and Vision is located on the Media Parkboulevard 1, 1217 WE Hilversum.
Curious what this is all about?
TIPC2 is a follow-up the original Interactive Pasts Conference held in April 2016. Want to see how much fun we had there? Here, you can find the YouTube playlist of all the presentations. Or read the open-access publication The Interactive Past (2017), with chapters by TIPC presenters.