A while back, we introduced our intern Amber. Amber is developing a game about archaeology, to give children a more accurate representation of the archaeological field. Read the progress below!
A while back, we introduced our intern Amber. Amber is developing a game about archaeology, to give children a more accurate representation of the archaeological field. Read the progress below!
Video games are a global phenomenon. As discussed on this website before, many Western made video games propagate certain tropes and prejudices about non-Western cultures and histories. Even though there is a large world of non-Western developers, they seem unable to challenge the Western-dominated field. Marcel Keurentjes analysed this inequality of power in video game development in his Master Thesis at Leiden University. This piece is a summarized version of his work.
“What-if” history tends to get a bad reputation in the world of academia for being imprecise and subjective, yet the process behind making alternative history models for video game scenarios can be as complex as any proper research. How does alternative history benefit the gaming experience and how are these scenarios made?
In the second of three blogs, Tijmen takes a look at all the ways The Stanley Parable (2013) lets you mess up its story. But are you really free to do anything?
Tonight is officially Halloween! The one time of year when the MONSTERS come out to play. So light your jack-o-lanterns, grab yourself a glass of apple cider, and get ready for a spoOoOoky blog where I discuss the Nordic Bramble: The Mountain King and the cross-cultural nature of its monsters with Celtic folklore!
With Assassin's Creed: Valhalla just around the corner, Liam McLeod talks about historical accuracy in the game. But aside from pointing out what Valhalla got right and wrong, there is a lot more to unpack. How does Valhalla repeat nationalistic narratives? And should developers take more care with their histories? Liam touches upon all that below!