In Depth

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Games As Literature, Part 2: Come, Stanley, let’s find the story!

In the second of three blogs, Tijmen takes a look at all the ways The Stanley Parable (2013) lets you …
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Games as Literature, Part 1: Playing Your Part

In the first of three blogs, Tijmen looks at S. (2013) and Life Is Strange (2015) and the role they …
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How Games Tell Tales, Part 6: The Beginner’s Guide, Author, Audience, And Owning The Story

In this sixth edition of How Games Tell Tales, I will discuss how the Beginner’s Guide treats the tension between …
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How Games Tell Tales, Part 5: Bloodborne and Imagined Narratives

In this fifth instalment of How Games Tell Tales, I will discuss how games can tell stories without actually telling …
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How Games Tell Tales, Part 4: Unreliable Narration, Militainment, and Spec Ops: The Line

In this fourth installment of How Games Tell Tales, I will discuss how games portray unreliable narration. Using Spec Ops: …
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Detroit: Become Human and its Problematic Relation to History

This article is a continuation of the last article on Detroit: Become Human. In it I explore the game’s controversial …
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How Games Tell Tales, Part 3: Detroit: Become Human, Freedom of Choice, and Intended Play

In this third installment of How Games Tell Tales, I will discuss games that offer a large amount of player …
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How Games Tell Tales, Part 2: Nioh and Historical Simulation

In this second installment of How Games Tell Tales, I will discuss a particular aspect of video games: simulation. By …
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To Be Continued…..as a Movie: Games and Transmedia Storytelling

While video games are a unique narrative medium, they have plenty in common with media like movies and books. So …
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Videogames and Global Power Inequalities

Video games are a global phenomenon. As discussed on this website before, many Western made video games propagate certain tropes …
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