Table of Contents
Tutorial: An introduction to archaeology, heritage, and video games
Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
Part One: Ethical Approaches to Heritage and Video Games
1. Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures
Cook Inlet Tribal Council
2. Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge
Gabrielle Hughes
3. Chickens in Video Games: Archaeology and ethics inform upon complex relationships
B. Tyr Fothergill & Catherine Flick
4. Herald: How Wispfire used history to create fiction
Roy van der Schilden & Bart Heijltjes
Part Two: Analysing and Designing Games from an Archaeological Perspective
5. Designing and Developing a Playful Past in Video Games
Tara Jane Copplestone
6. Video Games as Archaeological Sites: Treating digital entertainment as built environments
Andrew Reinhard
7. Single White Looter: Have whip, will travel
Erik Malcolm Champion
8. On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans
Shawn Graham
Part Three: Playful Heritage Outreach
9. Playing the Archive: ‘Let’s Play’ videos, game preservation, and the exhibition of play
René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra
10. Explaining Archaeological Research with Video Games: The case of Evolving Planet
Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia
11. Crafting the Past: Unlocking new audiences
Julianne McGraw, Stephen Reid & Jeff Sanders
12. The Potential for Modding Communities in Cultural Heritage
Jakub Majewski
13. Looking for Group: A collective chapter writing game
The Interactive Past Community
Levelling Up: The playful promise of interactive pasts
Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos
Afterword by Colleen Morgan