![Bulletin: Riven Remake, War Thunder Controversy, and more! Bulletin: Riven Remake, War Thunder Controversy, and more!](https://interactivepasts.com/wp-content/uploads/2024/07/Riven-remake-800x600.jpg)
Bulletin: Riven Remake, War Thunder Controversy, and more!
In this week’s bulletin, we delve into the new remake of Riven, the controversy surrounding War Thunder’s recent event, the strategy diamond in the rough Renaissance Kingdom Wars, and the settlement between Koei Tecmo and Youzu!
Read More![New intern, who’s this? New intern, who’s this?](https://interactivepasts.com/wp-content/uploads/2024/07/intro_blog_header.png)
New intern, who’s this?
As you’re working through your favorite books and games over the summer, VALUE is right there with you. Over the next six weeks, I am writing several blogs on literature and gaming. Let me introduce myself first!
Read More![“Tragically Limp Shimmy of Death: Du Lac and Nay” “Tragically Limp Shimmy of Death: Du Lac and Nay”](https://interactivepasts.com/wp-content/uploads/2024/06/MV5BNTMyYjAzZWMtNDNkMS00MzZkLThkMzgtZGM5ZGFhMzU1N2NhXkEyXkFqcGdeQXVyMzY5MzAxMDc@._V1_-800x600.jpg)
“Tragically Limp Shimmy of Death: Du Lac and Nay”
On May 15, 2024, we moved from the quaint Victorian countryside to the not-so-quaint London of 1888: whimsical botany and floral moseying made way for supernatural murders and bickering immortals.
Read More![Botany Manor – The life of a retired Botanist Botany Manor – The life of a retired Botanist](https://interactivepasts.com/wp-content/uploads/2024/04/screenshot-9-800x600.jpg)
Botany Manor – The life of a retired Botanist
This game is a beautiful puzzle game taking place in the 19th century in England. We lose ourselves in the gardens, plants and the many, many, many chairs one can sit in.
Read More![Reading a book is hard work – Book of Hours Reading a book is hard work – Book of Hours](https://interactivepasts.com/wp-content/uploads/2024/04/bookofhours-1680635332979-800x600.jpg)
Reading a book is hard work – Book of Hours
Sp_ace and TimesnewRoman set out to become occult librarians. Turns out it’s hard enough to read one single book, let alone create an entire library.
Read More![The life and suffering of Sir Brante – We should have talked to the red-haired lady The life and suffering of Sir Brante – We should have talked to the red-haired lady](https://interactivepasts.com/wp-content/uploads/2024/03/octavia-e1710945865458.png)
The life and suffering of Sir Brante – We should have talked to the red-haired lady
Sp_ace and TimesnewRoman continued the life of Fredward Brante, missed out on talking to the Marting-Luther-Lady and in exchange got a dose of pollen-brainwashing instead.
Read More![The Life and Suffering of Sir Brante – A shimmer of hope The Life and Suffering of Sir Brante – A shimmer of hope](https://interactivepasts.com/wp-content/uploads/2024/03/Image-10-800x600.jpg)
The Life and Suffering of Sir Brante – A shimmer of hope
Sp_ace and TimesnewRoman continued their journey as Fredward Brante in the Arnkian Empire. There might be more to this world than we first thought.
Read More![This world sucks – Streaming The Life and Suffering of Sir Brante This world sucks – Streaming The Life and Suffering of Sir Brante](https://interactivepasts.com/wp-content/uploads/2024/02/apps.25722.14190872815434995.33213f67-5baa-4949-891d-92987bcf123f.jpeg)
This world sucks – Streaming The Life and Suffering of Sir Brante
Sp_ace is streaming again and brought TimesnewRoman along for the ride! After playing for two hours, we can only state: man, this world sucks.
Read More![How Games Tell Tales, Part 6: The Beginner’s Guide, Author, Audience, And Owning The Story How Games Tell Tales, Part 6: The Beginner’s Guide, Author, Audience, And Owning The Story](https://interactivepasts.com/wp-content/uploads/2023/09/THUMBBEGINNERGUIDE-800x600.png)
How Games Tell Tales, Part 6: The Beginner’s Guide, Author, Audience, And Owning The Story
In this sixth edition of How Games Tell Tales, I will discuss how the Beginner’s Guide treats the tension between authors and their audience, through a story in which a developer’s games get interpreted.
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