Welcome to the latest Field Reports! We’ve got announcements, we’ve got memes, we’ve got games!
The only thing we don’t have, is time to actually play those games! Someone please finish writing my article for me so I can play through Prey. After that, I can FINALLY start Sekiro and see what all this fuss is about. Anyone? Pretty please? It doesn’t have to be a good article, it just needs to be finished. And while you’re at it, could you attend the meeting on Tuesday? No? But think of the children! And more importantly, think of me!!!

Games and Gaming symposium – University of Glasgow

On May 9th, the University of Glasgow is organising a Games and Gaming Symposium – History and Archaeology, and it’s free!
It’s a “one-day Symposium at the Kelvin Hall, Glasgow on the uses of History and Archaeology in games (ancient to modern and from computer to table-top), showcasing exciting new research and perspectives across the Arts on this medium, while aiming to facilitate future cooperation and new projects in gaming research.”

Read more and/or sign-up here!
https://www.eventbrite.co.uk/e/games-and-gaming-symposium-history-and-archaeology-university-of-glasgow-tickets-59532169321?ref=estw

80 Days by Inkle Studios became the first game for indefinite preservation.

Image result for 80 days

Around
the world in 80 days
by Jules Verne has inspired
many books, films, and video games. But no other have been inspired as much as
Inkle Studios who created 80 Days, a
game putting you in the shoes of Passepartout allowing you to discover and
circumvent the world of the late 19th century. Inkle Studios decided
to add their own Steampunk flavour: the elephants are marvellous steel
constructions, automatons perform menial tasks in cities, and great flying
ships make navigating the dangerous globe that much easier. Not bound by the
novel’s route, you can try and find your own route through this beautifully
written world.

Inkle Studios recently reported that 80 Days has become the first commercial computer game to be collected for indefinite preservation by the British Library. Computers may break, harddrives can fail, and batteries can die, but by preserving the full source code the British Library makes sure that anyone in the future can access and convert the code back to a full working game! We here at VALUE definitely agree with this decision: there’s a good reason we chose to include 80 Days in our Culture Arcade last year!

You can read the Twitter announcement here!
https://twitter.com/inkleStudios/status/1116617025843892224

History from a new perspective: Street Fighter 3 at EVO 2004.

During EVO 2004, the biggest fighting game
tournament on the planet, legendary fighters Justin Wong and Daigo Umehara
faced each other in Street Fighter 3: 3rd
Strike.
This fight was concluded with one of the most technical and
impressive sequence ever seen in (fighting) games: the famous “Moment 37”.

In contrast to every other Street Fighter game, SF3 allows players to not only block
enemy attacks (which reduces the damage taken to almost nothing) by holding the
back-button but also to parry those attacks (completely nullifying the damage)
by perfectly timing and mirroring the attacks. A high attack can be countered
with moving forward and performing a high-attack at the same time, and so
forth.

So what makes this Moment 37 so special?
Daigo had next to no health, and the small amount of damage he’d receive from
each blocked attack would be enough to kill him (so called “chipping damage”).
So he instead parries every single attack in Justin Wong’s lightning fast
special combo, and then retaliates with his own special combo to win. The crowd
explodes, Daigo wins, and Moment 37 attained mythical status in the history of
(competitive) video games.

Recently, a rediscovered video showing a
different angle on the screen and a microphone closer to the audience was
posted online. Now you can relive this amazing moment from a whole new angle!

Read more about it here! https://twitter.com/MarkMan23/status/1116072831228436480

Cheating yourself out of a rewarding experience? Sekiro’s last boss.

Sekiro:
Shadows Die Twice
is a hard game. A very hard game.
How I know? Well, in the first place it’s made by From Software, the studio
behind the Dark Souls series. Also
because Ymir, Jaromirr, and Megalithic tell me on a regular basis. Alsø alsø because
a new meme has taken over the gaming part of Twitter: “You cheated not only the
game, but yourself.”

It all started when an editor at PC Gamer
wrote an article admitting he used cheats to defeat the last boss of Sekiro because it was too hard. Cheating
is one of the worst things you can do online, but offline in your own
singleplayer world is just a-okay with me. Someone on Twitter didn’t agree and
posted:

This hilarious comment lead to a lot of memes. So, so many memes.
https://kotaku.com/hyperbolic-tweet-about-game-difficulty-turns-into-wonde-1833946042/amp

Even we here at VALUE took a stab at it:

New VALUE Stream this Thursday at 15:00 CEST!

Fresh off their Civilization Twitch series One More Turn (or as I like to call it: “WHY AREN’T WE NUKING THINGS YET?!”) Doc Random and Ymir are getting ready to stream again
*Wrestling announcer voice*
THIS, THIS, THIS THURSDAY-DAY-DAY-day-day AT 15:00 CEST!
*clears throat*

Heaven’s Vault is the latest game by Inkle Studios (yes, the same ones from the 80 Days news earlier!) and is a sci-fi archaeology adventure game in which Aliya travels the universe to find lost dig sites in order to learn more about the ruined civilization that once ruled space.

Make sure to tune in at https://www.twitch.tv/valuefnd

Protosmoochy loves writing about video games, but hates writing about himself. So he won’t!