In this week’s bulletin we discuss Valheim, pre-2000 Source Codes, a God of War Update, Imperator: Rome 2, politics and taboos in games, archiving the Atari Burial Ground, New World being delayed, Anno 1800 Docklands, a new Civ VI game mode and Hellish Quart!
This third article in a series of deep dives into alternative historical depictions of Africa and colonialism in video games focuses on post-colonialism. The end of formal colonialism marked the beginning of neocolonialism. A Victoria 2 mod set in the Cold War simulates this with a system of economic spheres of influence. How does it affect Africa?
In this week’s bulletin, we discuss Valheim, Lara Croft, Field of Glory 2: Medieval, Middle Ages in Modern Games, Potion Craft, Nebuchadnezzar, a Lecture on video games and History, Black Myth: Wukong, Archiving multi-platformed games and how pigs play video games!
This second article in a series of deep dives into alternative historical depictions of Africa and Colonialism in video games focuses on Congo. Following the independence of Congo in 1960 its southernmost province of Katanga broke away as its own republic, receiving heavy Belgian and mercenary support. A popular Hearts of Iron IV mod set in the 1960s depicts an alternative Katanga. How does it fare?
We can’t really stop talking about Assassin’s Creed Valhalla, so we won’t! Because of this, we wanted to talk a bit about the financial success Valhalla is. In this Stratigraph, we take a closer look at the monetary gains Ubisoft made from some Viking looting.
In this week’s bulletin, we discuss projects which play with the past, theme parks with ‘historical’ narratives, Age of Empires II, Minecraft Sustainability, King Arthur: A Knight’s Tale, Imperator: Rome 2.0, Bucket of Bolts, VALUE in de Volkskrant, Mass Effect’s data corruption, Valheim and a call of papers by NASTA!