Ninjas! Lore! Resurrection! Excitement! Dark Souls is my favourite game of all time. ALL time. I know every square inch of the game by heart and I've done everything that's possible in the game (twice) like challenge/speed runs, pvp, and coop. I've dragged friends into this hellhole of despair, and I'm only partially sorry for [...]
Valve accidentally gives us an unique and accurate look at Steam numbers. [Office building, interior] A lone game developer/journalist/gaming enthusiast/researcher sits at their desk. Protagonist "Ugh, why can't I get more reliable data! I need to know how many people are playing 'Roman Legionnaire Battle Royal' so I can read the market/write this article/argue with [...]
Boy. It’s been a while hasn’t it, since my last Games We Dig. In the meantime we have gotten a brand new, swank looking website from our God Of WordPress, Megalithic, RoMeincraft has grown beyond anything we could have ever imagined, and soon it’s already time for TIPC2. A lot has happened, quite some time … Read More
What better news to kick off our new-fangled Field Reports with than news about Herald, the Dutch game about colonialism and identity in the 18th century. Roy van der Schilden of Wispfire talked about the development of Herald during our Interactive Pasts Conference in 2016, and the second part of the game is now available [...]
Oh hello! It's been a while, hasn't it? So apparently writing a Field Reports every two weeks AND combining work and other activities is sliiiiightly too much to handle. I got behind on writing the Field Report, then more and more articles piled on, then something came up, then another thing, and before you know [...]
I've had the pleasure to report on a wide variety of topics about video games, archaeology, and video games for the past 1,5 years. News about the newest Assassin's Creed, interesting discussions concerning violence and video games, the representation of colonialism in strategy games: you name it, and I've written about it. But it's time [...]