This fourth article in a series of deep dives into alternative historical depictions of Africa and Colonialism in video games focuses on Ethiopia. In its quest for modernisation, Ethiopia looked east to Japan and the Meiji movement. The Historical Flavour mod for Victoria II simulates Ethiopia’s development throughout the nineteenth and twentieth century. How is the legacy of the Japaniser Movement represented?
This third article in a series of deep dives into alternative historical depictions of Africa and colonialism in video games focuses on post-colonialism. The end of formal colonialism marked the beginning of neocolonialism. A Victoria 2 mod set in the Cold War simulates this with a system of economic spheres of influence. How does it affect Africa?
This second article in a series of deep dives into alternative historical depictions of Africa and Colonialism in video games focuses on Congo. Following the independence of Congo in 1960 its southernmost province of Katanga broke away as its own republic, receiving heavy Belgian and mercenary support. A popular Hearts of Iron IV mod set in the 1960s depicts an alternative Katanga. How does it fare?
This article is the first in a series of deep dives into alternative historical depictions of Africa and Colonialism in video games, primarily games by Paradox Interactive. In many popular Hearts of Iron IV mods, Germany controls large swathes of Africa as colonies. How would this colonial entity operate, and could it even exist the way it does in those mods?
We asked Liam McLeod to write a review of Assassin’s Creed Valhalla for us. He’s one of our beacons when it comes to medieval England, so he’s bound to have some good opinions on the game. Liam mainly discusses the landscape and the larger narrative, so no worries about (big) spoilers!
“What-if” history tends to get a bad reputation in the world of academia for being imprecise and subjective, yet the process behind making alternative history models for video game scenarios can be as complex as any proper research. How does alternative history benefit the gaming experience and how are these scenarios made?