In this second installment of How Games Tell Tales, I will discuss a particular aspect of video games: simulation. By using some theories on historical simulation, I will use Nioh as an example of how games can represent history and mythology.
In this new series, I will explore how games tell stories differently than other media. We start by looking at how games use immersion and player control, with The Last of Us as the main example.
While video games are a unique narrative medium, they have plenty in common with media like movies and books. So much in common, in fact, that they can tell the same stories, in a style of storytelling that is referred to as transmedia. But what is transmedia storytelling?
A new intern has arrived at VALUE! You can expect articles from me, as well as appearances on Streaming The Past. I will also be holding a survey. But who am I even?
We Value our books and would like you to do so with us! We will hold our first book review on April 12th on stream and we invite anyone who is interested to read along with us!
We all know and love our Barbarians and simply can’t get enough of them. Swaying their axes into history and chopping down civilizations wherever they set foot. Well, not in 0 A.D.!