
Masonry Blog


Field Reports – Prepare to Die in Medieval Japan
Ninjas! Lore! Resurrection! Excitement! Dark Souls is my favourite game of all time. ALL time. I know every square inch of the game by heart and I've done everything that's possible in the game (twice) like challenge/speed runs, pvp, and coop. I've dragged friends into this hellhole of despair, and I'm only partially sorry for [...] Read More
Field Report – Leaky Valve Spills a Deluge of Data.
Valve accidentally gives us an unique and accurate look at Steam numbers. [Office building, interior] A lone game developer/journalist/gaming enthusiast/researcher sits at their desk. Protagonist "Ugh, why can't I get more reliable data! I need to know how many people are playing 'Roman Legionnaire Battle Royal' so I can read the market/write this article/argue with [...] Read More
Games We Dig – God of War
Boy. It’s been a while hasn’t it, since my last Games We Dig. In the meantime we have gotten a brand new, swank looking website from our God Of WordPress, Megalithic, RoMeincraft has grown beyond anything we could have ever imagined, and soon it’s already time for TIPC2. A lot has happened, quite some time … Read More
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Field Reports #37: Herald
What better news to kick off our new-fangled Field Reports with than news about Herald, the Dutch game about colonialism and identity in the 18th century. Roy van der Schilden of Wispfire talked about the development of Herald during our Interactive Pasts Conference in 2016, and the second part of the game is now available [...] Read More
Hear ye hear ye! Field Reports new and improved!
Oh hello! It's been a while, hasn't it? So apparently writing a Field Reports every two weeks AND combining work and other activities is sliiiiightly too much to handle. I got behind on writing the Field Report, then more and more articles piled on, then something came up, then another thing, and before you know [...] Read More
Field Reports – A New Direction
I've had the pleasure to report on a wide variety of topics about video games, archaeology, and video games for the past 1,5 years. News about the newest Assassin's Creed, interesting discussions concerning violence and video games, the representation of colonialism in strategy games: you name it, and I've written about it. But it's time [...] Read More
Interactive Pasts Hype! New conference, new website!
Hype: when a person is excited about something, or the prospect of something. And boy, are we hyped! Not only are we organizing a new Interactive Pasts Conference, but we are launching it on our new shiny website! Papers Please The time has come! The Call for Contributions for The Interactive Pasts Conference 2 is now up [...] Read More
Field Reports #35 – Writing Stories And History
As if writing interesting and captivating stuff isn’t hard enough, someone had to go and invent video games. The once intimate bond between a writer and their editor has been forcefully disrupted by the need to cooperate with graphics, gameplay, and audio. No longer is the writer free to do as they wish, but they’re [...] Read More
Games We Dig – Skyrim
Skyrim…. It seems ages ago that Bethesda published the last entry in its epic Elder Scrolls Series. I played the game quite a lot when it first came out, but then a PhD thesis had to happen and I never revisited its cold mountains, barren shores, and Viking-boutique towns. Since then, many E3s have come and gone … Read More
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