Games We Dig — Holedown

October 22, 2018By Dr. RandomBlog Posts, Games We Dig
During TIPC2, Mata Haggis-Burridge discussed how games have relatively few verbs available that allow us to interact with the past. This made me think... We shoot, we maim, we strategize, we “press X to pay Respects”, but only rarely do we dig. Which is a pity, because digging can be a lot of fun! Case [...]

Games We Dig – God of War

June 27, 2018By JaromirrGames We Dig
Boy. It’s been a while hasn’t it, since my last Games We Dig. In the meantime we have gotten a brand new, swank looking website from our God Of Java Megalithic, RoMeincraft has grown beyond anything we could have ever imagined, and soon it’s already time for TIPC2. A lot has happened, quite some time [...]

Games We Dig – Skyrim

July 7, 2017By Dr. RandomBlog Posts, Games We Dig, Kickstarter
Skyrim.... It seems ages ago that Bethesda published the last entry in its epic Elder Scrolls Series. I played the game quite a lot when it first came out, but then a PhD thesis had to happen and I never revisited its cold mountains, barren shores, and Viking-boutique towns. Since then, many E3s have come and gone [...]

Games We Dig — Kingdom

November 3, 2016By Dr. RandomGames We Dig
A little while ago VALUE did a stream on the Post-Apocalypse. We discussed its mechanisms, historicity and representation in Fallout 4, a big-budget game that takes place after the collapse of American society. I do not think Fallout 4 is a particularly good game about apocalypse. Kingdom is. — By Doc Random In Kingdom you [...]

Games We Dig — Fragments of Him

May 19, 2016By Dr. RandomGames We Dig
Fragments of Him is a game about dealing with loss. The loss of a friend, lover, or family member and how this impacts those who took part in his or her life. It is also a game about how we are all part of an assemblage of persons and things that pattern and punctuate our daily [...]

Games We Dig – Firewatch

February 18, 2016By Dr. RandomGames We Dig
Firewatch is one of those games. One of those that digs into my sense and sensibilities from the get-go and doesn’t let go. It blends its entrapping story and very human characters with an environment and gameplay mechanics that speak to a deep understanding of how humans experience landscapes. I almost suspect the developers have been paying [...]